Communication, Innovation, Debate

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Blandine - the communicator has spent most of her career in advertising/global communications advising international brands or companies, either in the BtoB or in BtoC arenas. 


Caroline - "I travel not to go anywhere, but to go. I travel for travel's sake. The great affair is to move"  (Robert Louis Stevenson, a fellow Scot)



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Mardi (11/12/07)

Virtual Reality Room ou VRR

Et voila le monde réel et le monde virtuel ne font plus qu'un!

Virtual Reality Room to be released for Free Educational Use
December 10, 2007
 
If you were an educator, wouldn’t you dream of taking your students on exciting field trips but the location is across the country, or even across the ocean? How about a holodeck in a virtual world where, with the click of a mouse, you can be in New York, Chicago, or visiting Chateau Villandry on the Loire river?
 
Thanks to the partnership between the New Media Consortium, the Info Island Archipelago, the Commonwealth Islands for not-for-profits, and Stephane Desnault (aka Stephane Zugzwang in SL) educators and not-for-profits will be able to obtain free, fully functional Virtual Reality Rooms at Farnsworth Station in the NMC Conference Center sim beginning December 19.
 
The Virtual Reality Room is an immersive, photo-realistic environment that brings an unprecedented level of realism to Second Life.
 
There are a variety of scenes available including starscapes, New York, Chicago, Paris and more.  With the new version, VRR owners can add their own scenes. It’s one of the most exciting aspects of the partnership: Educators and universities are well equipped to create new scenes, either from photographic panoramas or computer-generated 3D models, and they’re getting the best available technology to use and distribute them in Second Life. Once a scene is created, it can be shared and used by others. (Panoramas are completely compatible with QTVR cubic projections.) The NMC will be compiling a collection of educational scenes that will be freely available. 
 
Larry Pixel (aka Dr. Larry Johnson, CEO of the NMC) and Stephane Zugzwang are launching this exciting partnership on Tuesday December 19 with seminars at 11 am, and 2 pm SL time (2pm, 5pm New York and 8pm, 11pm Europe) on the new Land of Lincoln Island in Second Life. 
 
Stephane Zugzwang, will introduce the latest version of the Virtual Reality room, and demonstrate its new features, especially how users can now incorporate their own scenes. He will also introduce LOOV, a new initiative designed to foster communication and collaboration in Second Life.
 
About the Virtual Reality Room
Stephane Zugzwang introduced the Virtual Reality Room in Second Life at the end of 2006. It quickly gained acceptance as one of the cleanest and easiest way to bridge the real and virtual worlds, by immersing Second Life residents in crystal-clear, photo-realistic environments. More than a thousand rooms have already been sold, serving a diverse group of club owners, individual residents and corporations like IBM.
 
The collection of panoramas available with the Virtual Reality Room is steadily growing: Stephane shoots many pictures himself, while staying on the lookout for original, third party content sold at the VRR shop with the rooms themselves. Yet, says Stephane:  ”The VRR is not living up to the incredible potential of Second Life: It could do much more to educate and serve the needs of the many non-profit causes that have found a home in . The Virtual Reality Room is an easy, cost effective tool to bring reality inside our dream world. This initiative with Info Island is meant to make it useful where it matters most.”
 
About the New Media Consortium
The New Media Consortium (NMC) is an international 501(c)3 not-for-profit consortium of more than 250 learning-focused organizations dedicated to the exploration and use of new media and new technologies. NMC member institutions are found in almost every state in the United States, across Canada, and in Europe, Asia and Australia. Among the membership are an elite list of the most highly regarded colleges and universities in the world, as well as a growing list of innovative museums, research centers, foundations, and forward-thinking companies. 
 
The consortium serves as a catalyst for the development of new applications of technology to support learning and creative expression, and sponsors programs and activities designed to stimulate innovation, encourage collaboration, and recognize excellence among its member institutions. Through its many projects, its comprehensive website, and its series of international conferences, the NMC stimulates dialog and understanding through the exploration of promising ideas, technologies, and applications. 
 
As a central part of its mission, the NMC encourages and supports innovation in the pursuit of effective collaboration, especially in the activities and projects in which it plays a leadership role. For more information on the NMC, visit its website at www.nmc.org.
 
Contact Information
For the Virtual Reality Room and LOOV:  Stephane Zugzwang (stephane.zugzwang@gmail.com)

For the New Media Consortium: Larry Pixel (dr.larry.pixel@gmail.org)

Mots-clés : Technorati, Technorati

Ecrit par Blandine à 00:51 dans Virtual Worlds Version imprimable

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